1. Simon Production says:

    If you use *machine learning* on the enemy, so they can understand who is playing the game (a child, a man, a woman ecc), it’s ok instead of the player, which, to me, is useless to see a player object who is controlled by the machine learning algorithm and not by the user.

  2. İbrahim Gürcan Kıvcı says:

    Today I was wondering if Unity would integrate tensorflow and it turns out I am 9 days too late 🙂

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